![]() The collaborative partner for Diablo: Immortal, NetEase, previously developed a successful Chinese mobile RPG called Endless of God, pictured below. We say that with respect to the gameplay trailers that were screened. That being said, Blizzard’s slate isn’t completely clean. I highly doubt any self-respecting fan would prefer quantity over quality in a Diablo game anyway. It’s perfectly fine to enjoy and want more content, but our support doesn’t mean others, which in this case refers to Blizzard, are obligated to give us what we want, when we want. I can fully relate to their disappointment, but to put it bluntly: the fans probably had it coming. It could just be that the tiny glimmer of hope sparked speculations, and speculations led to expectations, which they felt Blizzard didn’t live up to. Understandably, that didn’t stop people from hoping. According to Blizzard, they had warned fans way in advance not to expect Diablo 4 at BlizzCon 2018. Whether that comes off as utterly rude or brutally honest is completely up to interpretation, but the dude’s point is clear as day: what was Blizzard thinking? OH MY. One of them even asked Diablo’s senior game designer if the app was their idea of an early April Fools’ joke. It’s sad, disappointing and pathetic as heck. So, you end up eating cake on the sofa alone. Imagine inviting everyone over for your birthday party but nobody shows up on the day itself. It might be tough to relate to the fans here, so I’ll try to put it into perspective. Instead of getting teasers for an upcoming Diablo 4, or at the very least improvements to Diablo 3, all their loyal fans got was the announcement of a mobile game, Diablo: Immortal. ![]() While the other game presentations received overwhelmingly positive support, the Diablo presentation sparked a serious ton of backlash among its fans instead, bordering on outrage. ![]() Quality content indeed.īut like every fairy tale, nothing is ever just sunshine and rainbows. ![]() Excellent cinematics, character and game reveals, you name it. The Overwatch, Hearthstone and Warcraft-related presentations were highly successful and delighted thousands of fans. BlizzCon 2018 was largely a success, but this year’s event redefines the old adage of “you win some, you lose some”. ![]()
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